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cleanup: remove console branches from render texture and world helpers
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@@ -255,10 +255,10 @@ void DataOutputStream::writeUTF(const std::wstring& str) {
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// 4J Added
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void DataOutputStream::writePlayerUID(PlayerUID player) {
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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#if 0 || 0 || 0
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for (int idPos = 0; idPos < sizeof(PlayerUID); idPos++)
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writeByte(((char*)&player)[idPos]);
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#elif defined(_DURANGO)
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#elif 0
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writeUTF(player.toString());
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#else
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writeLong(player);
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