cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -2272,7 +2272,7 @@ void Level::tick(std::shared_ptr<Entity> e, bool actual) {
int xc = Mth::floor(e->x);
int zc = Mth::floor(e->z);
int r = 32;
#ifdef __PSVITA__
#if 0
// AP - make sure the dragon ticks all the time, even when there aren't any
// chunks.
if (actual && e->GetType() != eTYPE_ENDERDRAGON &&
@@ -2290,7 +2290,7 @@ void Level::tick(std::shared_ptr<Entity> e, bool actual) {
e->yRotO = e->yRot;
e->xRotO = e->xRot;
#ifdef __PSVITA__
#if 0
// AP - make sure the dragon ticks all the time, even when there aren't any
// chunks.
if (actual && (e->GetType() == eTYPE_ENDERDRAGON || e->inChunk))
@@ -3012,7 +3012,7 @@ void Level::tickClientSideTiles(int xo, int zo, LevelChunk* lc) {
player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 2 * 2) {
// 4J-PB - Fixed issue with cave audio event having 2 sounds at
// 192k
#ifdef _XBOX
#if 0
this->playSound(x + 0.5, y + 0.5, z + 0.5,
eSoundType_AMBIENT_CAVE_CAVE2, 0.7f,
0.8f + random->nextFloat() * 0.2f);
@@ -3432,7 +3432,7 @@ std::vector<std::shared_ptr<Entity> >* Level::getEntities(
int zc0 = Mth::floor((bb->z0 - 2) / 16);
int zc1 = Mth::floor((bb->z1 + 2) / 16);
#ifdef __PSVITA__
#if 0
#ifdef _ENTITIES_RW_SECTION
// AP - RW critical sections are expensive so enter it here so we only have
// to call it once instead of X times
@@ -3450,7 +3450,7 @@ std::vector<std::shared_ptr<Entity> >* Level::getEntities(
}
MemSect(0);
#ifdef __PSVITA__
#if 0
#ifdef _ENTITIES_RW_SECTION
LeaveCriticalRWSection(&LevelChunk::m_csEntities, false);
#else
@@ -3475,7 +3475,7 @@ std::vector<std::shared_ptr<Entity> >* Level::getEntitiesOfClass(
std::vector<std::shared_ptr<Entity> >* es =
new std::vector<std::shared_ptr<Entity> >();
#ifdef __PSVITA__
#if 0
#ifdef _ENTITIES_RW_SECTION
// AP - RW critical sections are expensive so enter it here so we only have
// to call it once instead of X times
@@ -3494,7 +3494,7 @@ std::vector<std::shared_ptr<Entity> >* Level::getEntitiesOfClass(
}
}
#ifdef __PSVITA__
#if 0
#ifdef _ENTITIES_RW_SECTION
LeaveCriticalRWSection(&LevelChunk::m_csEntities, false);
#else