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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-24 19:45:33 +00:00
cleanup: remove console branches from render texture and world helpers
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@@ -481,7 +481,7 @@ int LevelChunk::getHighestSectionPosition() {
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void LevelChunk::recalcBlockLights() {}
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void LevelChunk::recalcHeightmapOnly() {
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#ifdef __PSVITA__
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#if 0
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// AP - lets fetch ALL the chunk data at the same time for a good speed up
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byteArray blockData = byteArray(Level::CHUNK_TILE_COUNT);
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getBlockData(blockData);
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@@ -497,7 +497,7 @@ void LevelChunk::recalcHeightmapOnly() {
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int y = Level::maxBuildHeight - 1;
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// int p = x << level->depthBitsPlusFour | z <<
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// level->depthBits; // 4J - removed
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#ifdef __PSVITA__
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#if 0
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int Index = ((unsigned)x << 11) + ((unsigned)z << 7);
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int offset = Level::COMPRESSED_CHUNK_SECTION_TILES;
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y = 127;
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@@ -546,13 +546,13 @@ void LevelChunk::recalcHeightmapOnly() {
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this->minHeight = min;
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this->setUnsaved(true);
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#ifdef __PSVITA__
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#if 0
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delete blockData.data;
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#endif
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}
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void LevelChunk::recalcHeightmap() {
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#ifdef __PSVITA__
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#if 0
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// AP - lets fetch ALL the chunk data at the same time for a good speed up
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byteArray blockData = byteArray(Level::CHUNK_TILE_COUNT);
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getBlockData(blockData);
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@@ -566,7 +566,7 @@ void LevelChunk::recalcHeightmap() {
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// int p = x << level->depthBitsPlusFour | z <<
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// level->depthBits; // 4J - removed
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#ifdef __PSVITA__
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#if 0
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int Index = ((unsigned)x << 11) + ((unsigned)z << 7);
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int offset = Level::COMPRESSED_CHUNK_SECTION_TILES;
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y = 127;
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@@ -615,7 +615,7 @@ void LevelChunk::recalcHeightmap() {
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if (!level->dimension->hasCeiling) {
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int br = Level::MAX_BRIGHTNESS;
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int yy = Level::maxBuildHeight - 1;
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#ifdef __PSVITA__
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#if 0
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int offset = Level::COMPRESSED_CHUNK_SECTION_TILES;
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SparseLightStorage* skyLight = upperSkyLight;
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yy = 127;
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@@ -685,7 +685,7 @@ void LevelChunk::recalcHeightmap() {
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this->setUnsaved(true);
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#ifdef __PSVITA__
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#if 0
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delete blockData.data;
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#endif
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}
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@@ -1320,7 +1320,7 @@ void LevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc) {
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// 4J - we don't want storage creeping up here as thinkgs move round the
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// world accumulating up spare space
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MemSect(31);
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#ifdef __PS3__
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#if 0
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// MGH - have to sort this C++11 code
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static bool bShowMsg = true;
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if (bShowMsg) {
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@@ -1676,7 +1676,7 @@ void LevelChunk::getEntities(std::shared_ptr<Entity> except, AABB* bb,
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if (yc0 < 0) yc0 = 0;
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if (yc1 >= ENTITY_BLOCKS_LENGTH) yc1 = ENTITY_BLOCKS_LENGTH - 1;
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#ifndef __PSVITA__
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#if 1
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// AP - RW critical sections are expensive so enter once in
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// Level::getEntities
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EnterCriticalSection(&m_csEntities);
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@@ -1704,7 +1704,7 @@ void LevelChunk::getEntities(std::shared_ptr<Entity> except, AABB* bb,
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}
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}
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}
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#ifndef __PSVITA__
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#if 1
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LeaveCriticalSection(&m_csEntities);
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#endif
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}
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@@ -1726,7 +1726,7 @@ void LevelChunk::getEntitiesOfClass(const std::type_info& ec, AABB* bb,
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yc1 = 0;
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}
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#ifndef __PSVITA__
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#if 1
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// AP - RW critical sections are expensive so enter once in
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// Level::getEntitiesOfClass
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EnterCriticalSection(&m_csEntities);
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@@ -1770,7 +1770,7 @@ void LevelChunk::getEntitiesOfClass(const std::type_info& ec, AABB* bb,
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// baseClass.isAssignableFrom(e.getClass())
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}
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}
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#ifndef __PSVITA__
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#if 1
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LeaveCriticalSection(&m_csEntities);
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#endif
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}
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