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cleanup: remove console branches from render texture and world helpers
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@@ -10,7 +10,7 @@
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#include "../Headers/net.minecraft.world.entity.h"
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#include "RandomLevelSource.h"
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#ifdef __PS3__
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#if 0
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static PerlinNoise_DataIn g_lperlinNoise1_SPU __attribute__((__aligned__(16)));
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static PerlinNoise_DataIn g_lperlinNoise2_SPU __attribute__((__aligned__(16)));
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static PerlinNoise_DataIn g_perlinNoise1_SPU __attribute__((__aligned__(16)));
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@@ -564,7 +564,7 @@ doubleArray RandomLevelSource::getHeights(doubleArray buffer, int x, int y,
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0, 500.0);
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}
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#if defined __PS3__ && !defined DISABLE_SPU_CODE
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#if 0 && !defined DISABLE_SPU_CODE
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C4JSpursJobQueue::Port port("C4JSpursJob_PerlinNoise");
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C4JSpursJob_PerlinNoise perlinJob1(&g_scaleNoise_SPU);
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C4JSpursJob_PerlinNoise perlinJob2(&g_depthNoise_SPU);
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