cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -10,7 +10,7 @@
#include "../Headers/net.minecraft.world.entity.h"
#include "RandomLevelSource.h"
#ifdef __PS3__
#if 0
static PerlinNoise_DataIn g_lperlinNoise1_SPU __attribute__((__aligned__(16)));
static PerlinNoise_DataIn g_lperlinNoise2_SPU __attribute__((__aligned__(16)));
static PerlinNoise_DataIn g_perlinNoise1_SPU __attribute__((__aligned__(16)));
@@ -564,7 +564,7 @@ doubleArray RandomLevelSource::getHeights(doubleArray buffer, int x, int y,
0, 500.0);
}
#if defined __PS3__ && !defined DISABLE_SPU_CODE
#if 0 && !defined DISABLE_SPU_CODE
C4JSpursJobQueue::Port port("C4JSpursJob_PerlinNoise");
C4JSpursJob_PerlinNoise perlinJob1(&g_scaleNoise_SPU);
C4JSpursJob_PerlinNoise perlinJob2(&g_depthNoise_SPU);