cleanup: remove console branches from render texture and world helpers

This commit is contained in:
MatthewBeshay
2026-03-26 19:24:04 +11:00
parent 6ef7d05f7e
commit 1fecbf297a
139 changed files with 535 additions and 535 deletions

View File

@@ -119,7 +119,7 @@ Connection::Connection(Socket* socket, const std::wstring& id,
new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);
readThread->SetProcessor(CPU_CORE_CONNECTIONS);
writeThread->SetProcessor(CPU_CORE_CONNECTIONS);
#ifdef __ORBIS__
#if 0
readThread->SetPriority(
THREAD_PRIORITY_BELOW_NORMAL); // On Orbis, this core is also used for
// Matching 2, and that priority of that
@@ -278,7 +278,7 @@ bool Connection::writeTick() {
// "game" packets to QNet, rather than amalgamated chunks of data
// that may include many packets, and partial packets b) To be able
// to change the priority and queue of a packet if required
#ifdef _XBOX
#if 0
int flags = QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
#else
int flags = NON_QNET_SENDDATA_ACK_REQUIRED;
@@ -554,7 +554,7 @@ int Connection::runRead(void* lpParam) {
Connection* con = (Connection*)lpParam;
if (con == NULL) {
#ifdef __PS3__
#if 0
ShutdownManager::HasFinished(ShutdownManager::eConnectionReadThreads);
#endif
return 0;