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cleanup: remove console branches from render texture and world helpers
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@@ -461,7 +461,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(byteArray b,
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return;
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}
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#ifdef _XBOX
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#if 0
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bool lowPriority = ((flags & QNET_SENDDATA_LOW_PRIORITY) ==
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QNET_SENDDATA_LOW_PRIORITY);
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bool requireAck = lowPriority;
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