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cleanup: remove console branches from render texture and world helpers
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@@ -103,7 +103,7 @@ const char* wstringtofilename(const std::wstring& name) {
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assert(name.length() < 256);
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for (unsigned int i = 0; i < name.length(); i++) {
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wchar_t c = name[i];
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#if defined __PS3__ || defined __ORBIS__ || defined __linux__
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#if 0 || 0 || defined __linux__
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if (c == '\\') c = '/';
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#else
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if (c == '/') c = '\\';
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