fix: unglob all of /Build/Common

This commit is contained in:
Tropical
2026-03-06 20:31:41 -06:00
parent 77ac64d9e1
commit 277e3a1e87
416 changed files with 1750 additions and 1750 deletions

View File

@@ -20,7 +20,7 @@ void GameRuleDefinition::write(DataOutputStream *dos)
writeAttributes(dos, 0);
// 4J-JEV: Get children.
vector<GameRuleDefinition *> *children = new vector<GameRuleDefinition *>();
std::vector<GameRuleDefinition *> *children = new std::vector<GameRuleDefinition *>();
getChildren( children );
// Write children.
@@ -43,7 +43,7 @@ void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttribut
dos->writeUTF(_toString(m_4JDataValue));
}
void GameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) {}
void GameRuleDefinition::getChildren(std::vector<GameRuleDefinition *> *children) {}
GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
@@ -53,7 +53,7 @@ GameRuleDefinition *GameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType
return NULL;
}
void GameRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
void GameRuleDefinition::addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue)
{
if(attributeName.compare(L"descriptionName") == 0)
{
@@ -104,23 +104,23 @@ void GameRuleDefinition::setComplete(GameRule *rule, bool val)
rule->setParameter(L"bComplete",value);
}
vector<GameRuleDefinition *> *GameRuleDefinition::enumerate()
std::vector<GameRuleDefinition *> *GameRuleDefinition::enumerate()
{
// Get Vector.
vector<GameRuleDefinition *> *gRules;
gRules = new vector<GameRuleDefinition *>();
std::vector<GameRuleDefinition *> *gRules;
gRules = new std::vector<GameRuleDefinition *>();
gRules->push_back(this);
getChildren(gRules);
return gRules;
}
unordered_map<GameRuleDefinition *, int> *GameRuleDefinition::enumerateMap()
std::unordered_map<GameRuleDefinition *, int> *GameRuleDefinition::enumerateMap()
{
unordered_map<GameRuleDefinition *, int> *out
= new unordered_map<GameRuleDefinition *, int>();
std::unordered_map<GameRuleDefinition *, int> *out
= new std::unordered_map<GameRuleDefinition *, int>();
int i = 0;
vector<GameRuleDefinition *> *gRules = enumerate();
std::vector<GameRuleDefinition *> *gRules = enumerate();
for (AUTO_VAR(it, gRules->begin()); it != gRules->end(); it++)
out->insert( pair<GameRuleDefinition *, int>( *it, i++ ) );
@@ -136,9 +136,9 @@ GameRulesInstance *GameRuleDefinition::generateNewGameRulesInstance(GameRulesIns
return manager;
}
wstring GameRuleDefinition::generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data, int dataLength)
std::wstring GameRuleDefinition::generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const std::wstring &description, void *data, int dataLength)
{
wstring formatted = description;
std::wstring formatted = description;
switch(defType)
{
case ConsoleGameRules::eGameRuleType_CompleteAllRule: