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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-28 07:45:27 +00:00
fix: unglob all of /Build/Common
This commit is contained in:
@@ -24,20 +24,20 @@ JustGrSource::JustGrSource()
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bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;}
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UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
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wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
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std::wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
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LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();}
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LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();}
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wstring JustGrSource::getGrfPath() {return m_grfPath;}
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std::wstring JustGrSource::getGrfPath() {return m_grfPath;}
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bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; };
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wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
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std::wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
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void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
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void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
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void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
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void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;}
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void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;}
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void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;}
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void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; }
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void JustGrSource::setDefaultSaveName(const std::wstring &x) {m_defaultSaveName = x;}
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void JustGrSource::setWorldName(const std::wstring &x) {m_worldName = x;}
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void JustGrSource::setDisplayName(const std::wstring &x) {m_displayName = x;}
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void JustGrSource::setGrfPath(const std::wstring &x) {m_grfPath = x;}
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void JustGrSource::setBaseSavePath(const std::wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; }
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bool JustGrSource::ready() { return true; }
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@@ -107,11 +107,11 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr
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dos->writeUTF(_toString(m_useFlatWorld));
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}
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void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
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void LevelGenerationOptions::getChildren(std::vector<GameRuleDefinition *> *children)
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{
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GameRuleDefinition::getChildren(children);
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vector<ApplySchematicRuleDefinition *> used_schematics;
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std::vector<ApplySchematicRuleDefinition *> used_schematics;
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for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
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if ( !(*it)->isComplete() )
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used_schematics.push_back( *it );
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@@ -158,7 +158,7 @@ GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRule
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return rule;
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}
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void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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void LevelGenerationOptions::addAttribute(const std::wstring &attributeName, const std::wstring &attributeValue)
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{
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if(attributeName.compare(L"seed") == 0)
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{
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@@ -193,21 +193,21 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
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}
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else if(attributeName.compare(L"saveName") == 0)
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{
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wstring string(getString(attributeValue));
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std::wstring string(getString(attributeValue));
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if(!string.empty()) setDefaultSaveName( string );
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else setDefaultSaveName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str());
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}
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else if(attributeName.compare(L"worldName") == 0)
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{
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wstring string(getString(attributeValue));
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std::wstring string(getString(attributeValue));
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if(!string.empty()) setWorldName( string );
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else setWorldName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName());
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}
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else if(attributeName.compare(L"displayName") == 0)
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{
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wstring string(getString(attributeValue));
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std::wstring string(getString(attributeValue));
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if(!string.empty()) setDisplayName( string );
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else setDisplayName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
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@@ -331,7 +331,7 @@ void LevelGenerationOptions::clearSchematics()
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m_schematics.clear();
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}
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ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
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ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const std::wstring &filename, PBYTE pbData, DWORD dwLen)
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{
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// If we have already loaded this, just return
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AUTO_VAR(it, m_schematics.find(filename));
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@@ -355,7 +355,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
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return schematic;
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}
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ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
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ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const std::wstring &filename)
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{
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ConsoleSchematicFile *schematic = NULL;
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// If we have already loaded this, just return
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@@ -367,7 +367,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi
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return schematic;
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}
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void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
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void LevelGenerationOptions::releaseSchematicFile(const std::wstring &filename)
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{
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// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
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//AUTO_VAR(it, m_schematics.find(filename));
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@@ -388,7 +388,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
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m_stringTable = table;
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}
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LPCWSTR LevelGenerationOptions::getString(const wstring &key)
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LPCWSTR LevelGenerationOptions::getString(const std::wstring &key)
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{
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if(m_stringTable == NULL)
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{
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@@ -429,19 +429,19 @@ bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFea
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return isFeature;
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}
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unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfinishedSchematicFiles()
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std::unordered_map<std::wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfinishedSchematicFiles()
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{
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// Clean schematic rules.
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unordered_set<wstring> usedFiles = unordered_set<wstring>();
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unordered_set<std::wstring> usedFiles = unordered_set<std::wstring>();
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for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++)
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if ( !(*it)->isComplete() )
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usedFiles.insert( (*it)->getSchematicName() );
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// Clean schematic files.
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unordered_map<wstring, ConsoleSchematicFile *> *out
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= new unordered_map<wstring, ConsoleSchematicFile *>();
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std::unordered_map<std::wstring, ConsoleSchematicFile *> *out
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= new std::unordered_map<std::wstring, ConsoleSchematicFile *>();
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for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
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out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
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out->insert( pair<std::wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
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return out;
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}
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@@ -478,22 +478,22 @@ bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
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bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
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UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
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wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); }
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std::wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); }
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LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); }
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LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); }
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wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
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std::wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
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bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
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wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
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std::wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
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void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; }
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void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); }
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void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); }
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void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); }
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void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); }
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void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); }
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void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); }
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void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); }
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void LevelGenerationOptions::setDefaultSaveName(const std::wstring &x) { info()->setDefaultSaveName(x); }
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void LevelGenerationOptions::setWorldName(const std::wstring &x) { info()->setWorldName(x); }
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void LevelGenerationOptions::setDisplayName(const std::wstring &x) { info()->setDisplayName(x); }
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void LevelGenerationOptions::setGrfPath(const std::wstring &x) { info()->setGrfPath(x); }
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void LevelGenerationOptions::setBaseSavePath(const std::wstring &x) { info()->setBaseSavePath(x); }
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bool LevelGenerationOptions::ready() { return info()->ready(); }
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