fix: unglob all of /Build/Common

This commit is contained in:
Tropical
2026-03-06 20:31:41 -06:00
parent 77ac64d9e1
commit 277e3a1e87
416 changed files with 1750 additions and 1750 deletions

View File

@@ -1,5 +1,5 @@
#pragma once
using namespace std;
//using namespace std;
#include "TutorialTask.h"
#include "TutorialConstraint.h"
#include "TutorialHint.h"
@@ -27,9 +27,9 @@ public:
int m_messageId;
int m_promptId;
int m_titleId;
wstring m_messageString;
wstring m_promptString;
wstring m_titleString;
std::wstring m_messageString;
std::wstring m_promptString;
std::wstring m_titleString;
int m_icon;
int m_iAuxVal;
bool m_allowFade;
@@ -78,13 +78,13 @@ private:
int m_firstTickTime;
protected:
unordered_map<int, TutorialMessage *> messages;
vector<TutorialConstraint *> m_globalConstraints;
vector<TutorialConstraint *> constraints[e_Tutorial_State_Max];
vector< pair<TutorialConstraint *, unsigned char> > constraintsToRemove[e_Tutorial_State_Max];
vector<TutorialTask *> tasks; // We store a copy of the tasks for the main gameplay tutorial so that we could display an overview menu
vector<TutorialTask *> activeTasks[e_Tutorial_State_Max];
vector<TutorialHint *> hints[e_Tutorial_State_Max];
std::unordered_map<int, TutorialMessage *> messages;
std::vector<TutorialConstraint *> m_globalConstraints;
std::vector<TutorialConstraint *> constraints[e_Tutorial_State_Max];
std::vector< pair<TutorialConstraint *, unsigned char> > constraintsToRemove[e_Tutorial_State_Max];
std::vector<TutorialTask *> tasks; // We store a copy of the tasks for the main gameplay tutorial so that we could display an overview menu
std::vector<TutorialTask *> activeTasks[e_Tutorial_State_Max];
std::vector<TutorialHint *> hints[e_Tutorial_State_Max];
TutorialTask *currentTask[e_Tutorial_State_Max];
TutorialConstraint *currentFailedConstraint[e_Tutorial_State_Max];
@@ -147,23 +147,23 @@ public:
bool setMessage(PopupMessageDetails *message);
bool setMessage(TutorialHint *hint, PopupMessageDetails *message);
bool setMessage(const wstring &message, int icon, int auxValue);
bool setMessage(const std::wstring &message, int icon, int auxValue);
void showTutorialPopup(bool show);
void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly=false);
void useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
void completeUsingItem(shared_ptr<ItemInstance> item);
void startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile);
void useItemOn(Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly=false);
void useItemOn(std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
void completeUsingItem(std::shared_ptr<ItemInstance> item);
void startDestroyBlock(std::shared_ptr<ItemInstance> item, Tile *tile);
void destroyBlock(Tile *tile);
void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
void itemDamaged(shared_ptr<ItemInstance> item);
void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
void itemDamaged(std::shared_ptr<ItemInstance> item);
void handleUIInput(int iAction);
void createItemSelected(shared_ptr<ItemInstance> item, bool canMake);
void onCrafted(shared_ptr<ItemInstance> item);
void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
void onSelectedItemChanged(shared_ptr<ItemInstance> item);
void createItemSelected(std::shared_ptr<ItemInstance> item, bool canMake);
void onCrafted(std::shared_ptr<ItemInstance> item);
void onTake(std::shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
void onSelectedItemChanged(std::shared_ptr<ItemInstance> item);
void onLookAt(int id, int iData=0);
void onLookAtEntity(eINSTANCEOF type);
void onEffectChanged(MobEffect *effect, bool bRemoved=false);
@@ -181,7 +181,7 @@ public:
int GetTutorialDisplayMessageTime() {return m_iTutorialDisplayMessageTime;}
// Only for the main gameplay tutorial
vector<TutorialTask *> *getTasks();
std::vector<TutorialTask *> *getTasks();
unsigned int getCurrentTaskIndex();
#ifdef _XBOX
@@ -193,7 +193,7 @@ public:
// These are required so that we have a consistent mapping of the completion bits stored in the profile data
static void staticCtor();
static vector<int> s_completableTasks;
static std::vector<int> s_completableTasks;
static void debugResetPlayerSavedProgress(int iPad);
};