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fix: unglob all of /Build/Common
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@@ -261,7 +261,7 @@ void UIScene_CreateWorldMenu::updateComponents()
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m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
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}
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wstring UIScene_CreateWorldMenu::getMoviePath()
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std::wstring UIScene_CreateWorldMenu::getMoviePath()
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{
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return L"CreateWorldMenu";
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}
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@@ -1083,13 +1083,13 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
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app.ClearTerrainFeaturePosition();
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// create the world and launch
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wstring wWorldName = pClass->m_worldName;
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std::wstring wWorldName = pClass->m_worldName;
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StorageManager.ResetSaveData();
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// Make our next save default to the name of the level
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StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
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wstring wSeed;
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std::wstring wSeed;
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if(!pClass->m_MoreOptionsParams.seed.empty() )
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{
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wSeed=pClass->m_MoreOptionsParams.seed;
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