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fix: unglob all of /Build/Common
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@@ -77,7 +77,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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m_splash = L"";
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wstring filename = L"splashes.txt";
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std::wstring filename = L"splashes.txt";
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if( app.hasArchiveFile(filename) )
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{
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byteArray splashesArray = app.getArchiveFile(filename);
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@@ -85,7 +85,7 @@ UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLaye
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InputStreamReader isr( &bais );
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BufferedReader br( &isr );
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wstring line = L"";
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std::wstring line = L"";
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while ( !(line = br.readLine()).empty() )
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{
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line = trimString( line );
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@@ -218,7 +218,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack)
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m_splash = m_splashes.at( splashIndex );
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}
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wstring UIScene_MainMenu::getMoviePath()
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std::wstring UIScene_MainMenu::getMoviePath()
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{
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return L"MainMenu";
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}
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@@ -2008,7 +2008,7 @@ void UIScene_MainMenu::LoadTrial(void)
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param->saveData = NULL;
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param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ) | app.GetGameHostOption(eGameHostOption_DisableSaving);
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vector<LevelGenerationOptions *> *generators = app.getLevelGenerators();
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std::vector<LevelGenerationOptions *> *generators = app.getLevelGenerators();
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if (generators->empty())
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{
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app.DebugPrintf("LoadTrial: no level generators available, cannot start tutorial\n");
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