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fix: unglob all of /Build/Common
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@@ -56,7 +56,7 @@ UIScene_SignEntryMenu::~UIScene_SignEntryMenu()
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m_parentLayer->removeComponent(eUIComponent_MenuBackground);
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}
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wstring UIScene_SignEntryMenu::getMoviePath()
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std::wstring UIScene_SignEntryMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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@@ -84,7 +84,7 @@ void UIScene_SignEntryMenu::tick()
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// Set the sign text here so we on;y call the verify once it has been set, not while we're typing in to it
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for(int i=0;i<4;i++)
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{
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wstring temp=m_textInputLines[i].getLabel();
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std::wstring temp=m_textInputLines[i].getLabel();
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m_sign->SetMessage(i,temp);
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}
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@@ -94,10 +94,10 @@ void UIScene_SignEntryMenu::tick()
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// need to send the new data
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if (pMinecraft->level->isClientSide)
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{
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shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
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std::shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
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if(player != NULL && player->connection && player->connection->isStarted())
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{
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player->connection->send( shared_ptr<SignUpdatePacket>( new SignUpdatePacket(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages()) ) );
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player->connection->send( std::shared_ptr<SignUpdatePacket>( new SignUpdatePacket(m_sign->x, m_sign->y, m_sign->z, m_sign->IsVerified(), m_sign->IsCensored(), m_sign->GetMessages()) ) );
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}
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}
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ui.CloseUIScenes(m_iPad);
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@@ -116,7 +116,7 @@ void UIScene_SignEntryMenu::handleInput(int iPad, int key, bool repeat, bool pre
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if(pressed)
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{
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// user backed out, so wipe the sign
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wstring temp=L"";
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std::wstring temp=L"";
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for(int i=0;i<4;i++)
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{
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