fix: unglob all of /Build/Common

This commit is contained in:
Tropical
2026-03-06 20:31:41 -06:00
parent 77ac64d9e1
commit 277e3a1e87
416 changed files with 1750 additions and 1750 deletions

View File

@@ -48,7 +48,7 @@ HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
MapChildControls();
wstring wsTemp, inventoryString = app.GetString(IDS_INVENTORY);
std::wstring wsTemp, inventoryString = app.GetString(IDS_INVENTORY);
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCTItem],app.GetString(IDS_ITEM_HATCHET_WOOD));
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCTGroup],app.GetString(IDS_GROUPNAME_TOOLS));
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCTInventory3x3],inventoryString.c_str());
@@ -74,7 +74,7 @@ HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelAnvil_Inventory], inventoryString.c_str());
wsTemp = app.GetString(IDS_REPAIR_COST);
wsTemp.replace( wsTemp.find(L"%d"), 2, wstring(L"8") );
wsTemp.replace( wsTemp.find(L"%d"), 2, std::wstring(L"8") );
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelAnvil_Cost], wsTemp.c_str());
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelAnvil_ARepairAndName], app.GetString(IDS_REPAIR_AND_NAME));
@@ -176,7 +176,7 @@ void CScene_HowToPlay::StartPage( EHowToPlayPage ePage )
if ( pDef->m_iTextControlIndex != eHowToPlay_TextNone )
{
// Replace button identifiers in the text with actual button images.
wstring replacedText = app.FormatHTMLString(m_iPad, app.GetString( pDef->m_iTextStringID ));
std::wstring replacedText = app.FormatHTMLString(m_iPad, app.GetString( pDef->m_iTextStringID ));
// 4J-PB - replace the title with the platform specific title, and the platform name
replacedText = replaceAll(replacedText,L"{*PLATFORM_NAME*}",app.GetString(IDS_PLATFORM_NAME));
@@ -184,7 +184,7 @@ void CScene_HowToPlay::StartPage( EHowToPlayPage ePage )
replacedText = replaceAll(replacedText,L"{*DISABLES_ACHIEVEMENTS*}",app.GetString(IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS));
// Set the text colour
wstring finalText(replacedText.c_str() );
std::wstring finalText(replacedText.c_str() );
wchar_t startTags[64];
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
finalText = startTags + finalText;