fix: unglob all of /Build/Common

This commit is contained in:
Tropical
2026-03-06 20:31:41 -06:00
parent 77ac64d9e1
commit 277e3a1e87
416 changed files with 1750 additions and 1750 deletions

View File

@@ -136,7 +136,7 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
m_EditWorldName.SetTextLimit(XCONTENT_MAX_DISPLAYNAME_LENGTH);
wstring wWorldName = m_EditWorldName.GetText();
std::wstring wWorldName = m_EditWorldName.GetText();
// set the caret to the end of the default text
m_EditWorldName.SetCaretPosition((int)wWorldName.length());
@@ -627,7 +627,7 @@ HRESULT CScene_MultiGameCreate::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINot
if(hObjSource == m_EditWorldName)
{
// Enable the done button when we have all of the necessary information
wstring wWorldName = m_EditWorldName.GetText();
std::wstring wWorldName = m_EditWorldName.GetText();
BOOL bHasWorldName = ( wWorldName.length()!=0);
m_NewWorld.SetEnable(bHasWorldName);
}
@@ -883,7 +883,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw
app.ClearTerrainFeaturePosition();
// create the world and launch
wstring wWorldName = pClass->m_EditWorldName.GetText();
std::wstring wWorldName = pClass->m_EditWorldName.GetText();
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
@@ -891,7 +891,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw
BOOL bHasSeed = (pClass->m_EditSeed.GetText() != NULL);
wstring wSeed;
std::wstring wSeed;
if(bHasSeed)
{
wSeed=pClass->m_EditSeed.GetText();