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fix: unglob all of /Build/Common
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@@ -622,8 +622,8 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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{
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BOOL showPrevious = FALSE, showNext = FALSE;
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DWORD previousIndex = 0, nextIndex = 0;
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wstring skinName = L"";
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wstring skinOrigin = L"";
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std::wstring skinName = L"";
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std::wstring skinOrigin = L"";
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bool bSkinIsFree=false;
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bool bLicensed=false;
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DLCSkinFile *skinFile=NULL;
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@@ -752,7 +752,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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if(m_vAdditionalSkinBoxes && m_vAdditionalSkinBoxes->size()!=0)
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{
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// add the boxes to the humanoid model, but only if we've not done this already
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vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
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std::vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
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if(pAdditionalModelParts==NULL)
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{
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
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@@ -772,9 +772,9 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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nextIndex = getNextSkinIndex(m_skinIndex);
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previousIndex = getPreviousSkinIndex(m_skinIndex);
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wstring otherSkinPath = L"";
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wstring otherCapePath = L"";
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vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL;
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std::wstring otherSkinPath = L"";
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std::wstring otherCapePath = L"";
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std::vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL;
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wchar_t chars[256];
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// turn off all displays
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@@ -866,7 +866,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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}
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if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
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{
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vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
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std::vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
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if(pAdditionalModelParts==NULL)
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{
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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@@ -938,7 +938,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
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}
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if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
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{
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vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
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std::vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
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if(pAdditionalModelParts==NULL)
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{
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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