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Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -1268,7 +1268,7 @@ bool ServerLevel::addEntity(std::shared_ptr<Entity> e) {
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// 4J-PB - refuse to add the entity, since we'll be removing one
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// already there, and it may be an item frame with something in it.
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LeaveCriticalSection(&m_limiterCS);
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return FALSE;
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return false;
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// removeEntityImmediately(m_hangingEntities.front());
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}
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