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Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -1243,7 +1243,7 @@ void MinecraftServer::run(int64_t seed, void* lpParameter) {
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player->level->addEntity(mob);
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} break;
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case eXuiServerAction_PauseServer:
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m_isServerPaused = ((size_t)param == TRUE);
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m_isServerPaused = ((size_t)param == true);
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if (m_isServerPaused) {
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m_serverPausedEvent->Set();
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}
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