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Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -1847,7 +1847,7 @@ bool PlayerConnection::isGuest() {
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INetworkPlayer* networkPlayer = connection->getSocket()->getPlayer();
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bool isGuest = false;
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if (networkPlayer != nullptr) {
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isGuest = networkPlayer->IsGuest() == TRUE;
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isGuest = networkPlayer->IsGuest() == true;
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}
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return isGuest;
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}
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