Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -1847,7 +1847,7 @@ bool PlayerConnection::isGuest() {
INetworkPlayer* networkPlayer = connection->getSocket()->getPlayer();
bool isGuest = false;
if (networkPlayer != nullptr) {
isGuest = networkPlayer->IsGuest() == TRUE;
isGuest = networkPlayer->IsGuest() == true;
}
return isGuest;
}