Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -228,7 +228,7 @@ void PlayerList::placeNewPlayer(Connection* connection,
level->getSeed(), player->gameMode->getGameModeForPlayer()->getId(),
(uint8_t)level->dimension->id, (uint8_t)level->getMaxBuildHeight(),
(uint8_t)getMaxPlayers(), level->difficulty,
TelemetryManager->GetMultiplayerInstanceID(), (BYTE)playerIndex,
TelemetryManager->GetMultiplayerInstanceID(), (uint8_t)playerIndex,
level->useNewSeaLevel(), player->getAllPlayerGamePrivileges(),
level->getLevelData()->getXZSize(),
level->getLevelData()->getHellScale())));
@@ -1032,7 +1032,7 @@ void PlayerList::tick() {
INetworkPlayer* selectedPlayer =
g_NetworkManager.GetPlayerBySmallId(smallId);
if (selectedPlayer != nullptr) {
if (selectedPlayer->IsLocal() != TRUE) {
if (selectedPlayer->IsLocal() != true) {
// #if 0
PlayerUID xuid = selectedPlayer->GetUID();
// Kick this player from the game
@@ -1256,7 +1256,7 @@ bool PlayerList::meetsScoreRequirements(
// for (Map.Entry<String, Integer> requirement :
// scoreRequirements.entrySet()) { String name = requirement.getKey();
// boolean min = false;
// bool min = false;
// if (name.endsWith("_min") && name.length() > 4) {
// min = true;