Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -215,7 +215,7 @@ void DLCManager::LanguageChanged(void) {
DLCPack* DLCManager::getPack(const std::wstring& name) {
DLCPack* pack = nullptr;
// DWORD currentIndex = 0;
// uint32_t currentIndex = 0;
DLCPack* currentPack = nullptr;
for (auto it = m_packs.begin(); it != m_packs.end(); ++it) {
currentPack = *it;
@@ -474,7 +474,7 @@ bool DLCManager::processDLCDataFile(unsigned int& dwFilesProcessed,
C4JStorage::DLC_FILE_PARAM parBuf;
DLC_READ_PARAM(&parBuf, pbData, uiCurrentByte);
// DWORD dwwchCount=0;
// uint32_t dwwchCount=0;
for (unsigned int i = 0; i < uiParameterCount; i++) {
// Map DLC strings to application strings, then store the DLC index
// mapping to application index