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Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -132,7 +132,7 @@ void DLCSkinFile::addParameter(DLCManager::EDLCParameterType type,
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case DLCManager::e_DLCParamType_Anim: {
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swscanf_s(value.c_str(), L"%X", &m_uiAnimOverrideBitmask,
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sizeof(unsigned int));
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DWORD skinId = app.getSkinIdFromPath(m_path);
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uint32_t skinId = app.getSkinIdFromPath(m_path);
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app.SetAnimOverrideBitmask(skinId, m_uiAnimOverrideBitmask);
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break;
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}
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