Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -35,7 +35,7 @@ void UseTileRuleDefinition::addAttribute(const std::wstring& attributeName,
} else if (attributeName.compare(L"useCoords") == 0) {
m_useCoords = _fromString<bool>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter useCoords=%s\n",
m_useCoords ? "TRUE" : "FALSE");
m_useCoords ? "true" : "false");
} else if (attributeName.compare(L"x") == 0) {
m_coordinates.x = _fromString<int>(attributeValue);
app.DebugPrintf("UseTileRule: Adding parameter x=%d\n",
@@ -65,7 +65,7 @@ bool UseTileRuleDefinition::onUseTile(GameRule* rule, int tileId, int x, int y,
app.DebugPrintf(
"Completed UseTileRule with info - t:%d, coords:%s, x:%d, "
"y:%d, z:%d\n",
m_tileId, m_useCoords ? "TRUE" : "FALSE", m_coordinates.x,
m_tileId, m_useCoords ? "true" : "false", m_coordinates.x,
m_coordinates.y, m_coordinates.z);
// Send a packet or some other announcement here