Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -23,7 +23,7 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
LPWSTR layoutString = new wchar_t[128];
wchar_t* layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls", VER_PRODUCTVERSION_STR_W);
m_labelVersion.init(layoutString);
delete[] layoutString;
@@ -55,7 +55,7 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
int iSelected = app.GetGameSettings(m_iPad, eGameSetting_ControlScheme);
LPWSTR layoutString = new wchar_t[128];
wchar_t* layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls : %ls", app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[iSelected]));
{
@@ -105,8 +105,8 @@ void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
// pressed?"true":"false", released?"true":"false");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
@@ -154,7 +154,7 @@ void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) {
case eControl_Button2:
app.SetGameSettings(m_iPad, eGameSetting_ControlScheme,
(unsigned char)control);
LPWSTR layoutString = new wchar_t[128];
wchar_t* layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls : %ls",
app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[control]));