Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -593,7 +593,7 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() {
unsigned int uiIDA[2];
if (m_bGameModeCreative == true ||
m_MoreOptionsParams.bHostPrivileges == TRUE) {
m_MoreOptionsParams.bHostPrivileges == true) {
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
if (m_bGameModeCreative == true) {
@@ -866,8 +866,8 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass,
UIFullscreenProgressCompletionData* completionData =
new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->bShowBackground = true;
completionData->bShowLogo = true;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;