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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-25 07:47:49 +00:00
Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -246,9 +246,9 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(
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}
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// Can only kick people if they are not local, and not local to the host
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if (editingPlayer->IsLocal() != TRUE &&
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if (editingPlayer->IsLocal() != true &&
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editingPlayer->IsSameSystem(g_NetworkManager.GetHostPlayer()) !=
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TRUE) {
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true) {
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m_buttonKick.init(app.GetString(IDS_KICK_PLAYER), eControl_Kick);
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} else {
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removeControl(&m_buttonKick, true);
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@@ -358,9 +358,9 @@ void UIScene_InGamePlayerOptionsMenu::handleReload() {
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}
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// Can only kick people if they are not local, and not local to the host
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if (editingPlayer->IsLocal() == TRUE ||
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if (editingPlayer->IsLocal() == true ||
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editingPlayer->IsSameSystem(g_NetworkManager.GetHostPlayer()) ==
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TRUE) {
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true) {
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removeControl(&m_buttonKick, true);
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}
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}
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@@ -394,8 +394,8 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key,
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bool released,
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bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
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// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
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// pressed?"true":"false", released?"true":"false");
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch (key) {
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