Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -242,7 +242,7 @@ void UIScene_InGameSaveManagementMenu::tick() {
.UTF8SaveFilename, // source UTF-8 string
MAX_SAVEFILENAME_LENGTH, // total length of source UTF-8
// string,
// in CHAR's (= bytes), including end-of-string \0
// in char's (= bytes), including end-of-string \0
(wchar_t*)u16Message, // destination buffer
MAX_SAVEFILENAME_LENGTH // size of destination buffer, in
// wchar_t's