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Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -242,7 +242,7 @@ void UIScene_InGameSaveManagementMenu::tick() {
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.UTF8SaveFilename, // source UTF-8 string
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MAX_SAVEFILENAME_LENGTH, // total length of source UTF-8
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// string,
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// in CHAR's (= bytes), including end-of-string \0
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// in char's (= bytes), including end-of-string \0
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(wchar_t*)u16Message, // destination buffer
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MAX_SAVEFILENAME_LENGTH // size of destination buffer, in
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// wchar_t's
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