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Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
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@@ -317,7 +317,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) {
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bool noPrivileges = false;
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int signedInUsers = 0;
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int localUsersMask = 0;
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DWORD dwLocalUsersMask = 0;
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uint32_t dwLocalUsersMask = 0;
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bool isSignedInLive = true;
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int iPadNotSignedInLive = -1;
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