Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -143,7 +143,7 @@ void UIScene_MainMenu::handleGainFocus(bool navBack) {
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the
// frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
m_Timer.SetShow(FALSE);
m_Timer.SetShow(false);
#endif
m_controlTimer.setVisible(false);
@@ -183,8 +183,8 @@ void UIScene_MainMenu::handleReload() {
void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"true":"false",
// pressed?"true":"false", released?"true":"false");
if (m_bIgnorePress || (eNavigateWhenReady >= 0)) return;
@@ -458,12 +458,12 @@ int UIScene_MainMenu::HelpAndOptions_SignInReturned(void* pParam,
// We want to hide everything in this scene and display a timer
// until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
pClass->m_Buttons[i].SetShow(FALSE);
pClass->m_Buttons[i].SetShow(false);
}
pClass->updateTooltips();
pClass->m_Timer.SetShow(TRUE);
pClass->m_Timer.SetShow(true);
}
#endif
} else {
@@ -538,7 +538,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void* pParam, bool bContinue,
ProfileManager.GetPrimaryPad());
// check for DLC
// start timer to track DLC check finished
pClass->m_Timer.SetShow(TRUE);
pClass->m_Timer.SetShow(true);
XuiSetTimer(pClass->m_hObj,
DLC_INSTALLED_TIMER_ID,
DLC_INSTALLED_TIMER_TIME);
@@ -556,12 +556,12 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void* pParam, bool bContinue,
// display a timer until we get a completion for the
// TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
pClass->m_Buttons[i].SetShow(FALSE);
pClass->m_Buttons[i].SetShow(false);
}
updateTooltips();
pClass->m_Timer.SetShow(TRUE);
pClass->m_Timer.SetShow(true);
}
#else
Minecraft* pMinecraft = Minecraft::GetInstance();
@@ -803,7 +803,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad) {
app.ApplyGameSettingsChanged(iPad);
// check for DLC
// start timer to track DLC check finished
m_Timer.SetShow(TRUE);
m_Timer.SetShow(true);
XuiSetTimer(m_hObj, DLC_INSTALLED_TIMER_ID,
DLC_INSTALLED_TIMER_TIME);
// app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
@@ -818,12 +818,12 @@ void UIScene_MainMenu::RunPlayGame(int iPad) {
// We want to hide everything in this scene and display a
// timer until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
m_Buttons[i].SetShow(FALSE);
m_Buttons[i].SetShow(false);
}
updateTooltips();
m_Timer.SetShow(TRUE);
m_Timer.SetShow(true);
}
#else
pMinecraft->user->name = convStringToWstring(
@@ -1067,12 +1067,12 @@ void UIScene_MainMenu::RunHelpAndOptions(int iPad) {
// We want to hide everything in this scene and display a timer
// until we get a completion for the TMS files
for (int i = 0; i < BUTTONS_MAX; i++) {
m_Buttons[i].SetShow(FALSE);
m_Buttons[i].SetShow(false);
}
updateTooltips();
m_Timer.SetShow(TRUE);
m_Timer.SetShow(true);
}
#endif
}
@@ -1122,8 +1122,8 @@ void UIScene_MainMenu::LoadTrial(void) {
UIFullscreenProgressCompletionData* completionData =
new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->bShowBackground = true;
completionData->bShowLogo = true;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.GetPrimaryPad();
loadingParams->completionData = completionData;