Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -172,7 +172,7 @@ void AbstractTexturePack::loadDefaultColourTable() {
AbstractTexturePack::getPath(true).append(L"res/colours.col"));
if (coloursFile.exists()) {
DWORD dataLength = coloursFile.length();
uint32_t dataLength = coloursFile.length();
byteArray data(dataLength);
FileInputStream fis(coloursFile);
@@ -209,7 +209,7 @@ void AbstractTexturePack::unloadUI() {
}
std::wstring AbstractTexturePack::getXuiRootPath() {
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
const uintptr_t c_ModuleHandle = (uintptr_t)GetModuleHandle(nullptr);
// Load new skin
constexpr int LOCATOR_SIZE =