Replace remaining WinAPI types with standard C++ equivalents

DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
This commit is contained in:
MatthewBeshay
2026-03-30 17:36:15 +11:00
parent b28650976d
commit 28d68befd4
175 changed files with 4220 additions and 4220 deletions

View File

@@ -14,7 +14,7 @@ void NoteBlockTile::neighborChanged(Level* level, int x, int y, int z,
std::dynamic_pointer_cast<MusicTileEntity>(
level->getTileEntity(x, y, z));
app.DebugPrintf("-------- Signal is %s, tile is currently %s\n",
signal ? "TRUE" : "FALSE", mte->on ? "ON" : "OFF");
signal ? "true" : "false", mte->on ? "ON" : "OFF");
if (mte != nullptr && mte->on != signal) {
if (signal) {
mte->playNote(level, x, y, z);