refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -5,17 +5,17 @@
#include "app/common/Minecraft_Macros.h"
#include "app/common/DLC/DLCManager.h"
DLCFile::DLCFile(DLCManager::EDLCType type, const std::wstring& path) {
DLCFile::DLCFile(DLCManager::EDLCType type, const std::string& path) {
m_type = type;
m_path = path;
// store the id
bool dlcSkin = path.substr(0, 3).compare(L"dlc") == 0;
bool dlcSkin = path.substr(0, 3).compare("dlc") == 0;
if (dlcSkin) {
std::wstring skinValue = path.substr(7, path.size());
skinValue = skinValue.substr(0, skinValue.find_first_of(L'.'));
std::wstringstream ss;
std::string skinValue = path.substr(7, path.size());
skinValue = skinValue.substr(0, skinValue.find_first_of('.'));
std::stringstream ss;
ss << std::dec << skinValue.c_str();
ss >> m_dwSkinId;
m_dwSkinId = MAKE_SKIN_BITMASK(true, m_dwSkinId);