refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -9,14 +9,14 @@
class StringTable;
DLCGameRulesHeader::DLCGameRulesHeader(const std::wstring& path)
DLCGameRulesHeader::DLCGameRulesHeader(const std::string& path)
: DLCGameRules(DLCManager::e_DLCType_GameRulesHeader, path) {
m_pbData = nullptr;
m_dataBytes = 0;
m_hasData = false;
m_grfPath = path.substr(0, path.length() - 4) + L".grf";
m_grfPath = path.substr(0, path.length() - 4) + ".grf";
lgo = nullptr;
}