refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -45,9 +45,9 @@ GameRuleDefinition* XboxStructureActionPlaceContainer::addChild(
m_items.push_back((AddItemRuleDefinition*)rule);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"XboxStructureActionPlaceContainer: Attempted to add invalid "
L"child rule - %d\n",
printf(
"XboxStructureActionPlaceContainer: Attempted to add invalid "
"child rule - %d\n",
ruleType);
#endif
}
@@ -55,8 +55,8 @@ GameRuleDefinition* XboxStructureActionPlaceContainer::addChild(
}
void XboxStructureActionPlaceContainer::addAttribute(
const std::wstring& attributeName, const std::wstring& attributeValue) {
if (attributeName.compare(L"facing") == 0) {
const std::string& attributeName, const std::string& attributeValue) {
if (attributeName.compare("facing") == 0) {
int value = fromWString<int>(attributeValue);
m_data = value;
app.DebugPrintf(