refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -55,29 +55,29 @@ GameRuleDefinition* AddItemRuleDefinition::addChild(
return rule;
}
void AddItemRuleDefinition::addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue) {
if (attributeName.compare(L"itemId") == 0) {
void AddItemRuleDefinition::addAttribute(const std::string& attributeName,
const std::string& attributeValue) {
if (attributeName.compare("itemId") == 0) {
int value = fromWString<int>(attributeValue);
m_itemId = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// itemId=%d\n",m_itemId);
} else if (attributeName.compare(L"quantity") == 0) {
} else if (attributeName.compare("quantity") == 0) {
int value = fromWString<int>(attributeValue);
m_quantity = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// quantity=%d\n",m_quantity);
} else if (attributeName.compare(L"auxValue") == 0) {
} else if (attributeName.compare("auxValue") == 0) {
int value = fromWString<int>(attributeValue);
m_auxValue = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// auxValue=%d\n",m_auxValue);
} else if (attributeName.compare(L"dataTag") == 0) {
} else if (attributeName.compare("dataTag") == 0) {
int value = fromWString<int>(attributeValue);
m_dataTag = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter
// dataTag=%d\n",m_dataTag);
} else if (attributeName.compare(L"slot") == 0) {
} else if (attributeName.compare("slot") == 0) {
int value = fromWString<int>(attributeValue);
m_slot = value;
// app.DebugPrintf(2,"AddItemRuleDefinition: Adding parameter