refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -20,8 +20,8 @@
class Connection;
GameRuleDefinition::GameRuleDefinition() {
m_descriptionId = L"";
m_promptId = L"";
m_descriptionId = "";
m_promptId = "";
m_4JDataValue = 0;
}
@@ -65,35 +65,35 @@ void GameRuleDefinition::getChildren(
GameRuleDefinition* GameRuleDefinition::addChild(
ConsoleGameRules::EGameRuleType ruleType) {
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Attempted to add invalid child rule - %d\n",
printf("GameRuleDefinition: Attempted to add invalid child rule - %d\n",
ruleType);
#endif
return nullptr;
}
void GameRuleDefinition::addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue) {
if (attributeName.compare(L"descriptionName") == 0) {
void GameRuleDefinition::addAttribute(const std::string& attributeName,
const std::string& attributeValue) {
if (attributeName.compare("descriptionName") == 0) {
m_descriptionId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Adding parameter descriptionId=%ls\n",
printf("GameRuleDefinition: Adding parameter descriptionId=%s\n",
m_descriptionId.c_str());
#endif
} else if (attributeName.compare(L"promptName") == 0) {
} else if (attributeName.compare("promptName") == 0) {
m_promptId = attributeValue;
#ifndef _CONTENT_PACKAGE
wprintf(L"GameRuleDefinition: Adding parameter m_promptId=%ls\n",
printf("GameRuleDefinition: Adding parameter m_promptId=%s\n",
m_promptId.c_str());
#endif
} else if (attributeName.compare(L"dataTag") == 0) {
} else if (attributeName.compare("dataTag") == 0) {
m_4JDataValue = fromWString<int>(attributeValue);
app.DebugPrintf(
"GameRuleDefinition: Adding parameter m_4JDataValue=%d\n",
m_4JDataValue);
} else {
#ifndef _CONTENT_PACKAGE
wprintf(
L"GameRuleDefinition: Attempted to add invalid attribute: %ls\n",
printf(
"GameRuleDefinition: Attempted to add invalid attribute: %s\n",
attributeName.c_str());
#endif
}
@@ -103,20 +103,20 @@ void GameRuleDefinition::populateGameRule(
GameRulesInstance::EGameRulesInstanceType type, GameRule* rule) {
GameRule::ValueType value;
value.b = false;
rule->setParameter(L"bComplete", value);
rule->setParameter("bComplete", value);
}
bool GameRuleDefinition::getComplete(GameRule* rule) {
GameRule::ValueType value;
value = rule->getParameter(L"bComplete");
value = rule->getParameter("bComplete");
return value.b;
}
void GameRuleDefinition::setComplete(GameRule* rule, bool val) {
GameRule::ValueType value;
value = rule->getParameter(L"bComplete");
value = rule->getParameter("bComplete");
value.b = val;
rule->setParameter(L"bComplete", value);
rule->setParameter("bComplete", value);
}
std::vector<GameRuleDefinition*>* GameRuleDefinition::enumerate() {
@@ -151,10 +151,10 @@ GameRulesInstance* GameRuleDefinition::generateNewGameRulesInstance(
return manager;
}
std::wstring GameRuleDefinition::generateDescriptionString(
ConsoleGameRules::EGameRuleType defType, const std::wstring& description,
std::string GameRuleDefinition::generateDescriptionString(
ConsoleGameRules::EGameRuleType defType, const std::string& description,
void* data, int dataLength) {
std::wstring formatted = description;
std::string formatted = description;
switch (defType) {
case ConsoleGameRules::eGameRuleType_CompleteAllRule:
formatted = CompleteAllRuleDefinition::generateDescriptionString(