refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -179,7 +179,7 @@ bool MenuController::loadFireworksMenu(int iPad,
bool MenuController::loadEnchantingMenu(int iPad,
std::shared_ptr<Inventory> inventory,
int x, int y, int z, Level* level,
const std::wstring& name) {
const std::string& name) {
bool success = true;
EnchantingScreenInput* initData = new EnchantingScreenInput();
@@ -335,7 +335,7 @@ bool MenuController::loadRepairingMenu(int iPad,
bool MenuController::loadTradingMenu(int iPad,
std::shared_ptr<Inventory> inventory,
std::shared_ptr<Merchant> trader,
Level* level, const std::wstring& name) {
Level* level, const std::string& name) {
bool success = true;
TradingScreenInput* initData = new TradingScreenInput();