refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -490,7 +490,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(
NON_QNET_SENDDATA_ACK_REQUIRED);
if (m_queueIdx == SOCKET_SERVER_END) {
// printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n",
// printf( "Sent %u bytes of data from \"%s\" to \"%s\"\n",
// buffer.dwDataSize,
// hostPlayer->GetGamertag(),
// m_socket->networkPlayer->GetGamertag());
@@ -506,7 +506,7 @@ void Socket::SocketOutputStreamNetwork::writeWithFlags(
// doWork()\n",queueSize); g_NetworkManager.DoWork();
// }
} else {
// printf( "Sent %u bytes of data from \"%ls\" to \"%ls\"\n",
// printf( "Sent %u bytes of data from \"%s\" to \"%s\"\n",
// buffer.dwDataSize,
// m_socket->networkPlayer->GetGamertag(),
// hostPlayer->GetGamertag());