refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -18,9 +18,9 @@ bool UIControl_TextInput::setupControl(UIScene* scene, IggyValuePath* parent,
bool success = UIControl_Base::setupControl(scene, parent, controlName);
// TextInput specific initialisers
m_textName = registerFastName(L"text");
m_funcChangeState = registerFastName(L"ChangeState");
m_funcSetCharLimit = registerFastName(L"SetCharLimit");
m_textName = registerFastName("text");
m_funcChangeState = registerFastName("ChangeState");
m_funcSetCharLimit = registerFastName("SetCharLimit");
return success;
}
@@ -29,16 +29,14 @@ void UIControl_TextInput::init(UIString label, int id) {
m_label = label;
m_id = id;
const std::u16string convLabel = wstring_to_u16string(label.getString());
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
value[0].type = IGGY_DATATYPE_string_UTF8;
IggyStringUTF8 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].string16 = stringVal;
stringVal.string = const_cast<char*>(label.getString().c_str());
stringVal.length = label.getString().length();
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = id;