refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -11,31 +11,31 @@
class UILayer;
const wchar_t*
const char*
UIScene_DebugOptionsMenu::m_DebugCheckboxTextA[eDebugSetting_Max + 1] = {
L"Load Saves From Local Folder Mode",
L"Write Saves To Local Folder Mode",
L"Freeze Players", // L"Not Used",
L"Display Safe Area",
L"Mobs don't attack",
L"Freeze Time",
L"Disable Weather",
L"Craft Anything",
L"Use DPad for debug",
L"Mobs don't tick",
L"Art tools", // L"Instant Mine",
L"Show UI Console",
L"Distributable Save",
L"Debug Leaderboards",
L"Height-Water Maps",
L"Superflat Nether",
// L"Light/Dark background",
L"More lightning when thundering",
L"Biome override",
// L"Go To End",
L"Go To Overworld",
L"Unlock All DLC", // L"Toggle Font",
L"Show Marketing Guide",
"Load Saves From Local Folder Mode",
"Write Saves To Local Folder Mode",
"Freeze Players", // "Not Used",
"Display Safe Area",
"Mobs don't attack",
"Freeze Time",
"Disable Weather",
"Craft Anything",
"Use DPad for debug",
"Mobs don't tick",
"Art tools", // "Instant Mine",
"Show UI Console",
"Distributable Save",
"Debug Leaderboards",
"Height-Water Maps",
"Superflat Nether",
// "Light/Dark background",
"More lightning when thundering",
"Biome override",
// "Go To End",
"Go To Overworld",
"Unlock All DLC", // "Toggle Font",
"Show Marketing Guide",
};
UIScene_DebugOptionsMenu::UIScene_DebugOptionsMenu(int iPad, void* initData,
@@ -51,15 +51,15 @@ UIScene_DebugOptionsMenu::UIScene_DebugOptionsMenu(int iPad, void* initData,
m_iTotalCheckboxElements < eDebugSetting_Max &&
m_iTotalCheckboxElements < 21;
++m_iTotalCheckboxElements) {
std::wstring label(m_DebugCheckboxTextA[m_iTotalCheckboxElements]);
std::string label(m_DebugCheckboxTextA[m_iTotalCheckboxElements]);
m_checkboxes[m_iTotalCheckboxElements].init(
label, m_iTotalCheckboxElements,
(uiDebugBitmask & (1 << m_iTotalCheckboxElements)) ? true : false);
}
}
std::wstring UIScene_DebugOptionsMenu::getMoviePath() {
return L"DebugOptionsMenu";
std::string UIScene_DebugOptionsMenu::getMoviePath() {
return "DebugOptionsMenu";
}
void UIScene_DebugOptionsMenu::handleInput(int iPad, int key, bool repeat,