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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-20 00:26:11 +00:00
refactor: nuke all widestrings and widechars everywhere
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@@ -18,15 +18,15 @@ UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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wchar_t TempString[256];
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swprintf(TempString, 256, L"%ls: %d%%",
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char TempString[256];
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snprintf(TempString, 256, "%s: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
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m_sliderSensitivityInGame.init(
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TempString, eControl_SensitivityInGame, 0, 200,
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
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swprintf(TempString, 256, L"%ls: %d%%",
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snprintf(TempString, 256, "%s: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
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app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
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m_sliderSensitivityInMenu.init(
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@@ -44,11 +44,11 @@ UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
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UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() {}
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std::wstring UIScene_SettingsControlMenu::getMoviePath() {
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std::string UIScene_SettingsControlMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"SettingsControlMenuSplit";
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return "SettingsControlMenuSplit";
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} else {
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return L"SettingsControlMenu";
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return "SettingsControlMenu";
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}
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}
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@@ -97,14 +97,14 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat,
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void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
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F64 currentValue) {
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wchar_t TempString[256];
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char TempString[256];
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int value = (int)currentValue;
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switch ((int)sliderId) {
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case eControl_SensitivityInGame:
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m_sliderSensitivityInGame.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame, value);
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swprintf(TempString, 256, L"%ls: %d%%",
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snprintf(TempString, 256, "%s: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), value);
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m_sliderSensitivityInGame.setLabel(TempString);
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@@ -113,7 +113,7 @@ void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
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m_sliderSensitivityInMenu.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu, value);
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swprintf(TempString, 256, L"%ls: %d%%",
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snprintf(TempString, 256, "%s: %d%%",
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app.GetString(IDS_SLIDER_SENSITIVITY_INMENU), value);
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m_sliderSensitivityInMenu.setLabel(TempString);
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