refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -18,15 +18,15 @@ UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
// Setup all the Iggy references we need for this scene
initialiseMovie();
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%",
char TempString[256];
snprintf(TempString, 256, "%s: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME),
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
m_sliderSensitivityInGame.init(
TempString, eControl_SensitivityInGame, 0, 200,
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame));
swprintf(TempString, 256, L"%ls: %d%%",
snprintf(TempString, 256, "%s: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU),
app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu));
m_sliderSensitivityInMenu.init(
@@ -44,11 +44,11 @@ UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad,
UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() {}
std::wstring UIScene_SettingsControlMenu::getMoviePath() {
std::string UIScene_SettingsControlMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsControlMenuSplit";
return "SettingsControlMenuSplit";
} else {
return L"SettingsControlMenu";
return "SettingsControlMenu";
}
}
@@ -97,14 +97,14 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat,
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
wchar_t TempString[256];
char TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame, value);
swprintf(TempString, 256, L"%ls: %d%%",
snprintf(TempString, 256, "%s: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INGAME), value);
m_sliderSensitivityInGame.setLabel(TempString);
@@ -113,7 +113,7 @@ void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId,
m_sliderSensitivityInMenu.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu, value);
swprintf(TempString, 256, L"%ls: %d%%",
snprintf(TempString, 256, "%s: %d%%",
app.GetString(IDS_SLIDER_SENSITIVITY_INMENU), value);
m_sliderSensitivityInMenu.setLabel(TempString);