refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -10,16 +10,16 @@ class Minecraft;
ResourceLocation GUI_GUI_LOCATION = ResourceLocation(TN_GUI_GUI);
#endif
Button::Button(int id, int x, int y, const std::wstring& msg) {
Button::Button(int id, int x, int y, const std::string& msg) {
init(id, x, y, 200, 20, msg);
}
Button::Button(int id, int x, int y, int w, int h, const std::wstring& msg) {
Button::Button(int id, int x, int y, int w, int h, const std::string& msg) {
init(id, x, y, w, h, msg);
}
// 4J - added
void Button::init(int id, int x, int y, int w, int h, const std::wstring& msg) {
void Button::init(int id, int x, int y, int w, int h, const std::string& msg) {
active = true;
visible = true;
@@ -48,7 +48,7 @@ void Button::render(Minecraft* minecraft, int xm, int ym) {
Font* font = minecraft->font;
// glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(
// TN_GUI_GUI)); // 4J was L"/gui/gui.png"
// TN_GUI_GUI)); // 4J was "/gui/gui.png"
minecraft->textures->bindTexture(&GUI_GUI_LOCATION);
glColor4f(1, 1, 1, 1);