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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-23 09:45:38 +00:00
refactor: nuke all widestrings and widechars everywhere
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@@ -36,25 +36,25 @@ void PauseScreen::init() {
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gameServices().setXuiServerAction(PlatformInput.GetPrimaryPad(),
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eXuiServerAction_PauseServer, (void*)true);
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buttons.push_back(new Button(1, width / 2 - 100, height / 4 + 24 * 5 + yo,
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I18n::get(L"menu.returnToMenu")));
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I18n::get("menu.returnToMenu")));
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if (!g_NetworkManager.IsHost()) {
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buttons[0]->msg = I18n::get(L"menu.disconnect");
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buttons[0]->msg = I18n::get("menu.disconnect");
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}
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buttons.push_back(new Button(4, width / 2 - 100, height / 4 + 24 * 1 + yo,
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L"LBack to game"));
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"LBack to game"));
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buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + yo,
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L"LOptions..."));
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"LOptions..."));
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buttons.push_back(new Button(4, width / 2 - 100, height / 4 + 24 * 1 + yo,
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I18n::get(L"menu.returnToGame")));
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I18n::get("menu.returnToGame")));
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buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 4 + yo,
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I18n::get(L"menu.options")));
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I18n::get("menu.options")));
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buttons.push_back(new Button(5, width / 2 - 100, height / 4 + 24 * 2 + yo,
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98, 20, I18n::get(L"gui.achievements")));
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98, 20, I18n::get("gui.achievements")));
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buttons.push_back(new Button(6, width / 2 + 2, height / 4 + 24 * 2 + yo, 98,
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20, I18n::get(L"gui.stats")));
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20, I18n::get("gui.stats")));
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/*
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* if (minecraft->serverConnection!=null) { buttons.get(1).active =
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* false; buttons.get(2).active = false; buttons.get(3).active = false;
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@@ -67,7 +67,7 @@ void PauseScreen::exitWorld(Minecraft* minecraft, bool save) {
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// places such as the deathscreen need this)
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MinecraftServer* server = MinecraftServer::getInstance();
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minecraft->setScreen(new MessageScreen(L"Leaving world"));
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minecraft->setScreen(new MessageScreen("Leaving world"));
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if (g_NetworkManager.IsHost()) {
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server->setSaveOnExit(save);
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}
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@@ -121,11 +121,11 @@ void PauseScreen::render(int xm, int ym, float a) {
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col = sinf(col * std::numbers::pi * 2) * 0.2f + 0.8f;
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int br = (int)(255 * col);
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drawString(font, L"Saving level..", 8, height - 16,
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drawString(font, "Saving level..", 8, height - 16,
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br << 16 | br << 8 | br);
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}
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drawCenteredString(font, L"Game menu", width / 2, 40, 0xffffff);
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drawCenteredString(font, "Game menu", width / 2, 40, 0xffffff);
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Screen::render(xm, ym, a);
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}
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