refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -31,16 +31,16 @@ const float OcelotModel::frontLegZ = 4.f + zo;
OcelotModel::OcelotModel() {
state = WALK_STATE;
setMapTex(L"head.main", 0, 0);
setMapTex(L"head.nose", 0, 24);
setMapTex(L"head.ear1", 0, 10);
setMapTex(L"head.ear2", 6, 10);
setMapTex("head.main", 0, 0);
setMapTex("head.nose", 0, 24);
setMapTex("head.ear1", 0, 10);
setMapTex("head.ear2", 6, 10);
head = new ModelPart(this, L"head");
head->addBox(L"main", -2.5f, -2, -3, 5, 4, 5);
head->addBox(L"nose", -1.5f, 0, -4, 3, 2, 2);
head->addBox(L"ear1", -2, -3, 0, 1, 1, 2);
head->addBox(L"ear2", 1, -3, 0, 1, 1, 2);
head = new ModelPart(this, "head");
head->addBox("main", -2.5f, -2, -3, 5, 4, 5);
head->addBox("nose", -1.5f, 0, -4, 3, 2, 2);
head->addBox("ear1", -2, -3, 0, 1, 1, 2);
head->addBox("ear2", 1, -3, 0, 1, 1, 2);
head->setPos(0 + xo, headWalkY, headWalkZ);
body = new ModelPart(this, 20, 0);