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refactor: nuke all widestrings and widechars everywhere
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@@ -31,16 +31,16 @@ const float OcelotModel::frontLegZ = 4.f + zo;
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OcelotModel::OcelotModel() {
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state = WALK_STATE;
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setMapTex(L"head.main", 0, 0);
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setMapTex(L"head.nose", 0, 24);
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setMapTex(L"head.ear1", 0, 10);
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setMapTex(L"head.ear2", 6, 10);
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setMapTex("head.main", 0, 0);
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setMapTex("head.nose", 0, 24);
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setMapTex("head.ear1", 0, 10);
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setMapTex("head.ear2", 6, 10);
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head = new ModelPart(this, L"head");
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head->addBox(L"main", -2.5f, -2, -3, 5, 4, 5);
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head->addBox(L"nose", -1.5f, 0, -4, 3, 2, 2);
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head->addBox(L"ear1", -2, -3, 0, 1, 1, 2);
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head->addBox(L"ear2", 1, -3, 0, 1, 1, 2);
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head = new ModelPart(this, "head");
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head->addBox("main", -2.5f, -2, -3, 5, 4, 5);
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head->addBox("nose", -1.5f, 0, -4, 3, 2, 2);
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head->addBox("ear1", -2, -3, 0, 1, 1, 2);
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head->addBox("ear2", 1, -3, 0, 1, 1, 2);
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head->setPos(0 + xo, headWalkY, headWalkZ);
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body = new ModelPart(this, 20, 0);
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