refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -12,7 +12,7 @@
#include "minecraft/locale/Language.h"
#include "minecraft/network/packet/PreLoginPacket.h"
ConnectScreen::ConnectScreen(Minecraft* minecraft, const std::wstring& ip,
ConnectScreen::ConnectScreen(Minecraft* minecraft, const std::string& ip,
int port) {
aborted = false;
// System.out.println("Connecting to " + ip + ", " + port);
@@ -38,7 +38,7 @@ void ConnectScreen::init() {
buttons.clear();
buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 5 + 12,
language->getElement(L"gui.cancel")));
language->getElement("gui.cancel")));
}
void ConnectScreen::buttonClicked(Button* button) {
@@ -55,11 +55,11 @@ void ConnectScreen::render(int xm, int ym, float a) {
Language* language = Language::getInstance();
if (connection == nullptr) {
drawCenteredString(font, language->getElement(L"connect.connecting"),
drawCenteredString(font, language->getElement("connect.connecting"),
width / 2, height / 2 - 50, 0xffffff);
drawCenteredString(font, L"", width / 2, height / 2 - 10, 0xffffff);
drawCenteredString(font, "", width / 2, height / 2 - 10, 0xffffff);
} else {
drawCenteredString(font, language->getElement(L"connect.authorizing"),
drawCenteredString(font, language->getElement("connect.authorizing"),
width / 2, height / 2 - 50, 0xffffff);
drawCenteredString(font, connection->message, width / 2,
height / 2 - 10, 0xffffff);