refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -8,8 +8,8 @@
#include "minecraft/client/title/TitleScreen.h"
#include "minecraft/locale/Language.h"
DisconnectedScreen::DisconnectedScreen(const std::wstring& title,
const std::wstring reason,
DisconnectedScreen::DisconnectedScreen(const std::string& title,
const std::string reason,
void* reasonObjects, ...) {
Language* language = Language::getInstance();
@@ -30,7 +30,7 @@ void DisconnectedScreen::init() {
buttons.clear();
buttons.push_back(new Button(0, width / 2 - 100, height / 4 + 24 * 5 + 12,
language->getElement(L"gui.toMenu")));
language->getElement("gui.toMenu")));
}
void DisconnectedScreen::buttonClicked(Button* button) {