refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -282,20 +282,20 @@ std::vector<Biome::MobSpawnerData*>* MultiPlayerChunkCache::getMobsAt(
}
TilePos* MultiPlayerChunkCache::findNearestMapFeature(
Level* level, const std::wstring& featureName, int x, int y, int z) {
Level* level, const std::string& featureName, int x, int y, int z) {
return nullptr;
}
void MultiPlayerChunkCache::recreateLogicStructuresForChunk(int chunkX,
int chunkZ) {}
std::wstring MultiPlayerChunkCache::gatherStats() {
std::string MultiPlayerChunkCache::gatherStats() {
int size;
{
std::lock_guard<std::mutex> lock(m_csLoadCreate);
size = (int)loadedChunkList.size();
}
return L"MultiplayerChunkCache: " + toWString<int>(size);
return "MultiplayerChunkCache: " + toWString<int>(size);
}
void MultiPlayerChunkCache::dataReceived(int x, int z) {