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refactor: nuke all widestrings and widechars everywhere
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@@ -282,20 +282,20 @@ std::vector<Biome::MobSpawnerData*>* MultiPlayerChunkCache::getMobsAt(
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}
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TilePos* MultiPlayerChunkCache::findNearestMapFeature(
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Level* level, const std::wstring& featureName, int x, int y, int z) {
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Level* level, const std::string& featureName, int x, int y, int z) {
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return nullptr;
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}
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void MultiPlayerChunkCache::recreateLogicStructuresForChunk(int chunkX,
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int chunkZ) {}
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std::wstring MultiPlayerChunkCache::gatherStats() {
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std::string MultiPlayerChunkCache::gatherStats() {
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int size;
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{
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std::lock_guard<std::mutex> lock(m_csLoadCreate);
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size = (int)loadedChunkList.size();
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}
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return L"MultiplayerChunkCache: " + toWString<int>(size);
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return "MultiplayerChunkCache: " + toWString<int>(size);
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}
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void MultiPlayerChunkCache::dataReceived(int x, int z) {
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