refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -56,7 +56,7 @@ MultiPlayerLevel::ResetInfo::ResetInfo(int x, int y, int z, int tile,
MultiPlayerLevel::MultiPlayerLevel(ClientConnection* connection,
LevelSettings* levelSettings, int dimension,
int difficulty)
: Level(std::make_shared<MockedLevelStorage>(), L"MpServer",
: Level(std::make_shared<MockedLevelStorage>(), "MpServer",
Dimension::getNew(dimension), levelSettings, false) {
minecraft = Minecraft::GetInstance();
@@ -808,11 +808,11 @@ void MultiPlayerLevel::setDayTime(int64_t newTime) {
/*if (newTime < 0)
{
newTime = -newTime;
getGameRules()->set(GameRules::RULE_DAYLIGHT, L"false");
getGameRules()->set(GameRules::RULE_DAYLIGHT, "false");
}
else
{
getGameRules()->set(GameRules::RULE_DAYLIGHT, L"true");
getGameRules()->set(GameRules::RULE_DAYLIGHT, "true");
}*/
Level::setDayTime(newTime);