refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -14,7 +14,7 @@
class Level;
RemotePlayer::RemotePlayer(Level* level, const std::wstring& name)
RemotePlayer::RemotePlayer(Level* level, const std::string& name)
: Player(level, name) {
// 4J - added initialisers
hasStartedUsingItem = false;
@@ -22,7 +22,7 @@ RemotePlayer::RemotePlayer(Level* level, const std::wstring& name)
lx = ly = lz = lyr = lxr = 0.0;
fallTime = 0.0f;
Log::info("Created RemotePlayer with name %ls\n", name.c_str());
Log::info("Created RemotePlayer with name %s\n", name.c_str());
heightOffset = 0;
footSize = 0;