refactor: nuke all widestrings and widechars everywhere

This commit is contained in:
Tropical
2026-04-07 23:20:09 -05:00
parent f1f1d116b3
commit 2912e9ae2e
1323 changed files with 23207 additions and 23399 deletions

View File

@@ -578,7 +578,7 @@ void ItemInHandRenderer::render(float a) {
glScalef(s, s, s);
minecraft->textures->bindTexture(
&MAP_BACKGROUND_LOCATION); // 4J was L"/misc/mapbg.png"
&MAP_BACKGROUND_LOCATION); // 4J was "/misc/mapbg.png"
Tesselator* t = Tesselator::getInstance();
// glNormal3f(0, 0, -1); // 4J - changed to use tesselator
@@ -815,7 +815,7 @@ void ItemInHandRenderer::renderScreenEffect(float a) {
if (minecraft->player->isUnderLiquid(Material::water)) {
minecraft->textures->bindTexture(
&UNDERWATER_LOCATION); // 4J was L"/misc/water.png"
&UNDERWATER_LOCATION); // 4J was "/misc/water.png"
renderWater(a);
}
glEnable(GL_ALPHA_TEST);