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refactor: nuke all widestrings and widechars everywhere
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@@ -578,7 +578,7 @@ void ItemInHandRenderer::render(float a) {
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glScalef(s, s, s);
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minecraft->textures->bindTexture(
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&MAP_BACKGROUND_LOCATION); // 4J was L"/misc/mapbg.png"
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&MAP_BACKGROUND_LOCATION); // 4J was "/misc/mapbg.png"
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Tesselator* t = Tesselator::getInstance();
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// glNormal3f(0, 0, -1); // 4J - changed to use tesselator
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@@ -815,7 +815,7 @@ void ItemInHandRenderer::renderScreenEffect(float a) {
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if (minecraft->player->isUnderLiquid(Material::water)) {
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minecraft->textures->bindTexture(
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&UNDERWATER_LOCATION); // 4J was L"/misc/water.png"
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&UNDERWATER_LOCATION); // 4J was "/misc/water.png"
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renderWater(a);
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}
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glEnable(GL_ALPHA_TEST);
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